This is the cover art for Taming Equestria by Ronnoc543 this was sort of a follow up to my previous piece that I did, in the sense that I use nearly the same identical steps that I did back then especially with the floating objects in the colt’s aura. Well, except for the part of planning out the background, which only started to take shape toward the end of the creation process. This time, I was mostly thinking on my feet nearly the whole way in creating this, and I really feel that I am getting really good at rendering random common craft objects, with almost a more 3D realistic aspect to them.
For the creation of the colt Arty, or Artemis Star Chaser, was fairly easy to do, sense the writer was kind enough to give me a pony creator image of him with all the colors that I needed to work with, as well as mane and tail style. I used the Photoshop’s Pen Tool for the line art, which I have now become used to working with it extensively, making it a breeze to go through compare to my early struggles that I had in the past. The coloring was a simple process, and the rending of the gradients was a little trickier, especially for the mane and tail, but it all went well with a little finagling with the Layer Style. The facial expressions seem to have been pulled off rather well, in making him look like he is just pissed off at everything.
The glasses, tool belt and the welding mask where added later and are completely separate from Arty’s body, and went through the same process. I added the glasses on the muzzle because it was said in the early chapters that he used to wear them when he was human, and I thought it would be the same for his colt form too, and I actually thought it added more character to the colt, despite the fact that the writer didn’t plan at all for him to wear those in the story. But, with a bit of cajoling with him, I managed to sell the idea that he could wear them more as a fashion accessory item for him, rather than prescription ones. And the fact that I managed to make him look really cool, help sell him the idea to adapting the story for Arty to get to wear them; I was very happy with his final decision. For the last two items, I wasn’t too enthusiastic about adding them at first, as I was afraid that it would obscure the good work I did on the body. But, in the end, I think I managed to pull it off well, despite my initial misgivings about them.
For the floating objects, it wasn’t really my favored part of the scene because I had to render a lot of object that have to be recognizable as regular crafting tools, to properly convey that he has a talent in building machinery. At times, it became a bit hectic for me in coming up with how to make each of them look good and easily recognizable enough to the viewers. The hardest part, and incidentally the most fun part of that stage, was rendering the carjack, which I was very happy with the final results in the end, despite not trying doing anything really that complicated as a quick piece to do. I took the books from another piece to save on time, and made it a point not to keep them in the same position as they were before, to avoid making them too recognizable.
The magic aura in the horn and objects was nothing new, just some tweaking with FX layer effects.
The back ground, more precisely the cave wall and ground, was just two layers with cloud rendering with a few textures effect added, to give in a stone like appearance to them. The rendering giant old style computers was fun to do and I tired give them a 3D aspect to them, along with the heavy rendering a light effect on it.
The Cable on the ground was made with just simple line with the pen tool, to make them look as smooth as possible, along with adding the gradients with the selection tool and adding clipped layers, gave them a clean rubber tube like aspect to them.
Well, this was a fun piece to work on, and I am happy with the final result, as it shows that my work flow is getting more consistent.